There are many web sites that reached success because of a good web
design. When we say a web design is good, it doesn't mean that the web design
has to have too much decorative such as too much colors or graphics. A web
design is good when it is naturally pleasing to the eye of the online users,
and, more importantly, when it is able to satisfy and provide the needs of the
users. A good web design must be convenient to use, providing users with
systematic approaches to do what they need (Twist). Systematic approaches mean
that the web design must provide the users with functions and buttons that will
help them do what they need to do and go where they need to go (online speaking
of course). This characteristics lead to usability features that must always be
a part of a good web design. Some examples of successful web sites because of a
good web design are Yahoo, Google, E-bay, and Amazon. These web sites can be
basically characterized to have simple, manageable, and usable web designs.
Academics have similar opinions when it comes to the importance of
website usability and accessibility. Nielson (2000) argues that website
usability isn’t a luxury anymore but a necessity. They outline how easy it is
for customers to leave your site and go to another; they discuss how “low
switching costs” make it easy for users to go from one site to another.
Similarly Rosenfeld and Morville (2000) write about how short the “attention
span” of internet users is, how users often decide they don’t like a website
before the page even has a chance to fully load. Krugg (2005) in his book
agrees with the idea that web users have an incredibly short attention span. He
further develops the argument by outlining how research has shown that users
often scan the web page rather than spending time reading it. He even entitled
his book “Don’t make me think” Krugg (2005) to describe the mindset of the
average internet user. It is clear from both the work of academics and our own
individual experience that we as website users are notoriously fickle and that
we will not put up with slow loading pages, badly designed navigation, overly
complicated pages or other design errors.
When we are designing a website we must firstly consider what it will be
used for. Rosenfeld and Morville (2000) liken the work of a web designer to
that of an architect. They stress the importance of considering the use of the
web site just like an architect must consider the use of the building.
Architects would design a home differently from a hospital just like a web
designer would design an e-store differently from a small business website.
Hence in order to discuss the importance of the factors that affect the
usability of website we must firstly try to classify the uses of various types
of websites. There are many different types of websites that were built with
different aims and objectives in mind. Some examples include forums such as
boards.ie, social networks like facebook.com and classified advertising
websites like craigslist. There are hundreds of categories and sub categories
of websites, covering all of them would be impossible. For this reason I will
focus on three broad categories; they are corporate websites, community
websites and e-stores.
Corporations are constantly working to maintain an image of trust
worthiness and quality. They use various marketing tools to impact upon
consumers. Kuzic and Dawson (2004) in their paper discuss how the quality of
a company’s website impacts on the overall image of the company especially
among those who were studying or working in the area of information systems.
They investigated which features of a website most impact upon the user
experience and image of the corporation. They sampled a large number of
students and concluded that factors such as “the ability to enter the site
without having to download software; quick to download web pages; as well as
easily readable, clear and easy to understand web pages” were among the highest
ranked features. It is obvious that the downloading of software to view a
website has a significant impact on the user experience. Therefore it is
imperative that when a corporate website is designed that no coding or software
should be embedded that may require the user to download additional plugins for
their browser.
Designing a website for community interaction
is somewhat different than designing for other forms of websites. Feller (2000)
discusses the design of Community web site; he mentions three aspects of the
community design process that impact on the usability of the site. They are
“the interface for registering”, “the interface for contributing” and “the
interface for consuming”. The registration interface will be vital as it will
be the difference between getting members and not getting members. The
interface must be well labeled and not collect any unnecessary information.
Privacy is a vital issue here as, “as with the purchase mechanism, it is
important the customer respects the customers’ privacy” (Feller, 2000). Paid
dating sites are good examples of how clean easy to use web pages attract
registrations. The match signup page requires minimal information and is very
easy to use, it has drop down boxes to minimize the users effort. Its imagery
and slogans tell us what the website is about in an instant. Its registration
system is an example of what Maguire (2004) calls “staged obligation”, the
potential client is drawn in by being asked for just a small piece of information
at the beginning before more information is required on further pages.
Contrasting this is the huff duffer sign up page. They approach the concept
from a new more creative perspective; however they forget to ask for a
confirmation of both password and email address and require all information to
be typed.
Another important part of designing a
community website according to Feller (2005) is the “interface for
contributing” and the “interface for consuming”. He describes how the
navigation between content needs to be designed to allow for maximum usability
and how leaving comments and approval should be easy. All of these features
that allow for interactivity should not obstruct the consumption process. A
good example of website that allows for this community interaction without
interfering with the consumption process is hub pages. Its articles are the centerpiece
of the page but surrounding them are tools to interact with other members. At
the top of the page you can share the link on Facebook or twitter, to the right
of that you can find out more about the writer or choose to follow them and
below you can rate the article up or down or leave a comment. It also has links
at the bottom of the page to guide you to another article by this reader. This easy
to use “interface for contributing” is seamlessly integrated into the “the
interface for consumption”. It in no way interferes with the reading of the
article.
Ezine articles are a website that has a very
similar business model. However, it does not have the same levels of usability,
although the “interface for consumption” is well designed it is not well
“integrated with the interface” for contributing. Sharing the article linked to
above is difficult, there are a number of links below but they are afterthoughts
and the links are predominantly adverts meaning the temptation is to leave the
site after reading the article. As can be seen from the above, designing easy
to use community websites is very different from designing business websites.
Different factors must be taken into account that is not considered when designing
a business website or E-store.
We have seen from the above that designing a
usable website requires attention to detail. Just as categories of websites
differ so do the websites within those categories differ. Each website design
process will differ from the one before it and the company’s business overall
strategy will also play a huge part in the outcome of the website. Feller
(2000) outlines the fundamental questions that web designers must ask before
they begin to work , he says that they must “understand who will use the site,
how they will use the site , what functionality they will need to use the site
and determine what content they will need to use the site”. The designing of a usable
website begins from these simple questions but it is a complicated process that
goes on long after the site is launched. Today, internet giants like Amazon and
Facebook are still striving towards the ultimate usability goal that Steve
Krugg set out in 2000. It echoes the mindset of the average internet user and
can be applied to all categories of websites. It simply states “don’t make me
think” (Krugg, 2000).
The Internet has changed everything;
particular has a dramatic impact on business operations. At the same time, the
online business to consumer has been growing rapidly and brought a great impact
on e-tailors and boosted the development of e-business. The daily growth of the
internet and e-commerce has changed the way of marketing and selling of products
and services. As a result of development of electronic information resources
and the evaluation of “the digital age” product seller and information service
providers face many new challenges. Internet is changing the way the
corporation conduct business with their consumers who are increasingly
expecting higher services, becoming time saved, and wanting more convenience.
In addition e-service quality is an essential strategy to gain success.
Developing,
launching and maintaining an e-commerce web site is a significant investment
for e-commerce firms. Simple e-commerce web sites can cost $1-2 million per
year for setup and maintenance, whereas more sophisticated web sites with
dynamic capabilities require annual investments nearing $52 million (Rizzuti and
Dickinson, 2000; Dalton, Hagen, and Drohan, 2001). Despite the importance of
web site development requiring such significant investments, the process of
designing high quality web sites for e-commerce is still more of an art than a
science. E-commerce companies are still relying largely on intuition when it
comes to designing their web sites (Hahn, Kauffman, and Park, 2002).
As a result of the tremendous business
opportunity, the number of e-stores has increased by leaps and bounds.
Companies take advantage of the Internet as a critical channel for selling
goods and services and e-commerce sales, especially, online retail sales jumped
greatly. Nielson and Norman (2000)
discussed the importance of easy to use web design in their article. They
outlined how designing an electronic store that maximizes conversions requires
a lot of work and analysis. Switching costs on the internet are low meaning
that consumers can easily shop around to find the lowest price; similarly they
can leave the site within seconds if they can’t find what they are looking for.
Amazon has a number of techniques to overcome the low switching costs. They
offer their customers added value in the form of detailed customer reviews,
they have a recommended products list which shows customers what similar
products they might want to buy, they offer an affiliate program to make
customers feel part of the company and finally they have an easy to use
purchasing process (Nielson and Norman, 2008). These features combined make for
a more pleasant and easier shopping experience. Maguire (2004) adds some
further ideas to those outlined by Nielson and Norman above. He discusses the
importance of details such as entering credit card numbers. He says that
numbers should be broken up into blocks of four just like they are broken up on
the card. As Nielson and Norman (2008) outline getting the perfect website
design for your e-store is not easy. They stress the need to “observe real
customers as they actually use the site”. They say this is the best way to make
your e-store easy to use and to improve your conversion rate.
Meanwhile, most e-shoppers’ expectation rose
and their satisfaction with e-tailors declined. In addition, only a small
portion of the e-customers are repeat customers. The exponential increases in
online shopping and the rapid growth in the number of retailers selling online
have made the marketplace extremely competitive. In addition, the collapse of
large numbers of dot.com companies has required managers to relearn that
profits indeed do matter. Service profit chain model asserts that satisfied
customers tend to purchase more, increasing the revenue and profits of the
organization and customer satisfaction is a critical intervening variable in
the model. The literatures revealed that satisfaction is considered as an
immediate and important factor affecting online shoppers’ loyalty to e-tailors.
Loyal customers can bring many benefits to a firm including a continuous stream
of profit
Most companies try their best to continually
satisfy their customers because customer satisfaction seems to be an important
barometer of customer’s behavioral intentions and has been regarded as an
important antecedent of loyalty. In recent marketing research, the measures of
perceived quality, satisfaction, and loyalty on behalf of customers have been
used to assess firm’s productivity and its marketing performance in the service
industry. Consumer satisfaction has been the subject of much attention in the
literature because of its potential influence on consumer behavioral intention
and customer retention. Similarly, in a B2C channel satisfaction model,
satisfaction is considered as an important construct because it affects
participants’ motivation to stay with the channel. Online service quality may
impact e-tail success through online customer satisfaction and loyalty.
Although the relationship between satisfaction and loyalty seems almost
intuitive, the relationship has been found vary significantly under different
conditions. An understanding of the role, specifically, the mediating role of
the satisfaction in the model including perceived quality, satisfaction, and
loyalty must be a basic parameter used to evaluate the performance of products
and services. Few studies have investigated these issues in an online shopping
context, so this study employs an extended model as a conceptual framework to
examine the effects of e-quality on website consumer satisfaction and loyalty
and explain consumers’ behavioral intentions.
Next years will see more interactive and media
rich online stores; more e-commerce through social networks and mobile commerce
(m-commerce). More push selling based on consumers’ profiles, needs, and social
comments. Marketplaces will become more regular consolidating stores to a
common shopping basket for ease of use and security reasons (Tapscott, 2008).
Нема коментара:
Постави коментар